One of the most iconic features of the fallout games is the entrances to the vaults. For this reason I have chosen to model a vault door. It is a strong representation of the game, and instantly identifiable to many gamers.
It makes little difference to the actual modelling, however I will be creating vault 101, Where the player grows up and starts off the game. It has very little difference to the the other intact vaults of the game save for the number on the door, and working control panel.
The picture above creates an important atmosphere that I think needs to be conveyed in my model. Whilst their overall condition isn't pretty, and the wasteland surrounding them is a mess, These doors still maintain a look of inpenetrable power, (they did survine nuclear warfare). So a careful balance is required between making the door look old and delapidated, whilst still fully functioning. I am also taking notice of the lighting in these scenes- This may be important when it comes to lighting my scene. To prepare me for this door I will proceed by making some drawings that will help me when it comes to modelling it in Maya.
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