Sunday, 13 May 2012

Making a door the highs and lows.




Since starting the door project, I have been documenting via screenshots the various stages of progress.



     The first screenshot is technically my second go at it. My first trial at making the door was not the most efficient method of tackiling it, I was advised by a tutor to make a segment and use the "duplicate special tool" to complete the circle. giving me something that added up much better dimensionally. Making it easier to work with.
 I extrudeded faces on this shape to make the main ridges going around it. To finish it off into the shape I want, the merge vetex tool i have found to be particularly useful.

 Again I used the extrude faces/merge vertex tools to create other various geometry in my work
Here I have created the control panel for my work, I made it with basic shapes that I used the boolean union tool on. This was a speedy process for once which made me feel a little better about Maya in general. I've not icluded the panel buttons as these will be included with the texture.

     This is the point where I started applying textures and things went wrong. Whilst the textures seemed fine on college computers, when I took my work home for some reason the one on the back wall becomes increasing blurry.

       I encountered a greater problem when i started trying to work with lighting, a bug with the 2012 version of Maya (see here) http://3dg.me/3d-graphics/maya/fix-for-maya-2012-error-setparent-object-renderview-not-found, has made it impossible for me to do a quick render to check my scene. When trying to download a service pack that would fix this, it failed after downloading and caused further problems. Primarily it corrupted my most recent save file, meaning I had to redo my textures, bring the rest of the file up to speed, and deal with frequent crashes, particularly when I tried to apply textures. At this point I am slightly concerned about how to fix this....

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