Thursday, 22 November 2012

CS Update

     My contextual studies presentation is coming to a close. I have looked at the relevance of Proppian theory to the player's own narrative within open world games- and whether this changes with a non traditional setting.



     My three games I looked at are "Fallout 3", "Fable 3" and "GTA4". As mentioned in the presentation I deliberately picked open world games where the player has a choice of narrative or quest to follow. Without this I decided Proppian relevance depend simply on whoever wrote the game.
     I have also compared Propp theory in traditional folktales to the game examples in order to show where similarities can occur.
    Going over these features allows me identify what elements, if any, sustain the relevance of Proppian theory in modern games.
    In conclusion it came as some surprise to me that all three games conformed surprisingly well. To some extent the most contemporary of all three (GTA) turned out to harness similarities that even the more traditional (Fable) did not.
     I would have liked to spend more time on this cs project, I feel that along with some other members of the group, so much time and attention has been spent on the other project that I have neglected this somewhat. At the same time however I do feel I have some interesting points to talk about, and plenty to talk  about for the ten minutes I will be presenting. CS over.

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