Wednesday 4 December 2013

Design Doc- Finishing Up

    I am now coming towards the end of my design document and preparing for hand in. My documents consists of the following contents.

-Introduction to Environment
-Nature of the Scene
-Inspirational Material
-Concepts
-Areas & Functions
-Characteristic Details
-Game Engine
-Technical Process
-Sound/ In Game Example

-Bibliography
   For the introduction to the environment I briefly outlined, like I did at the start of the term the kind of environment I am trying to create and its purpose within the game. From looking at the comic book influence in GTA  and Max Payne I decided a good way to convey the nature of the scene would be in a short narrative which read:
 He was awoken by a stinging pain up his left arm. Looking to the floor he could see the glistening mosaic of broken glass, and as he began to pluck the corresponding shards that adorned his preferred beverage holder, He pondered whether there were better places to pass out then at work.
He looked around to assess the damage from the night before. The beauty of such a dilapidated environment was that you barely noticed when something else broke. As far as he could tell the pool table wasn't jammed, there were no fresh stains on the sofa, the toilets were no more disgusting than normal (although the fresh blood would indicate a fight), and the stripper pole would probably remain fastened to the ceiling for at least one more night.
   I followed this by talking about all the inspirational media I have looked at like Max Payne, GTA, Once Were Warriors etc that have influenced me on this project. I then explain what details of these games I would try to emulate in my own environment.
     I then show my concept designs and the block modeled version of the scene explaining the different areas and their interactive functions within the game. 
   I discussed how I will be using UDK, Maya and Zbrush to create this scene and then discuss the technical processes such as as lighting and textures that will affect my work throughout this project.