The Companion Cube work discussed earlier in my blog has been preparing for the part of our project where we create our own replica of a door/window that we have found within a game.
The game I have chosen for this task is Fallout 3. This provides a fascinating example as the architecture contrasts so much. Though Fallout is set in the future, within the plot the earth's development became somewhat dysfunctional around the 50s when the wars started. This means throughout the game you consistenly see sci-fi technology couples with old fashioned advertising posters, sporting equipment and general decor. Another consideration has been that with environmental features such as burned out cars, constructions put together from scrap etc. These also have to reflect the 50's era as they are residue from that time, and seperate from the technological advances of the present day within the game. The video below is the intro of the game which I feel effectively sets the scene.
Below we see examples of the traditional style posters, and what these add visually to the game. As you can see they encompass the idea of the American Dream, and the marketing formats through posters and leaflets in that time.
These images display an immaculate almost clinical quality- This also contrasts with the destruction of the wasteland as seen below.
Just to re-enforce the 50's theme, an example of a diner style wreckage. JUST LIKE THEY HAD IN "GREESE"!!!!!
AND AST BUT NOT LEAST AN ENTIRE ELVIS THEMED BUILDING (although technically this is from Fallout:New Vegas
More to come....
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