Wednesday, 20 November 2013

Design Doc- Style

   Before starting to put information in my design document I needed to choose the theme design that I would use throughout it. The design doc would be an important opportunity to sell the design of the environment therefore this is just as important when it comes to making the document aesthetically pleasing. I was inspired by the heist board that appears in GTA V when they are planning a job.

   I want a similar set up in my game via a business board in the office section of the bar. As this will be the central control point of the game I decided to base my document design on this.

   Whilst the design was appropriate to the setup I had planned it the corkboard was really horrible to look at as a background. It needed to be big enough to place all the information on but this left only a small amount of the wood behind it showing. Discarding this wood and making the board full screen looked awful so I ditched it altogether and had the paper pinned to a wood clad wall which I much preferred.
 
Again this doesn't look particularly nice however with the slide information laid out on it, it perfectly describes the details I have set out for the design of my bar- rough, cheap and unpleasant.
Having decided on the design I can now lay out all the information upon it so it is aesthetically pleasing and save myself from having to adjust it all again later.

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