Sunday 23 October 2011

Don't take it out of context.

     Ooh, a snappy title! Down to business. While we have been working on our project we have also attended weekly sessions focusing on contextual studies, aimed at helping us in our development of our board game. It was suggested that some of the tasks we were set in these sessions should be documented within our blogs. The first of these tasks was a short narrative of our experience a game so here it is: "The game begins with my character waking up after being shot in the head by a casino owner called Benny. I will later retaliate by having him crucified but that's not important right now. What's important is the old man sitting in front of me telling me that I'd been found in the wasteland with a hole in my head, and that I'd been promptly transferred to my present location to be patched up. A likely story- I don't know what kind of sick stunt this man is trying to pull, but I know it somehow involves me....and America. I excuse myself to the bathroom where after some shameless cabinet rummaging, I locate a straight razor. 30 seconds later the "doctor" is in 5 seperate pieces over his living room floor. It would be more but this is all the game would allow. Bloodlust is clearly only acceptable to a point. I then spent the remainder of my afternoon hiding his body parts in humourous locations around his house. In the evening I ransack the possessions of the house just to see what this guy was all about. Oh...oh dear...Turns out he may have been a doctor after all. Awkward." As you can see looking at a game in this way shows just how easily an audience can become immersed withing a game. Focusing on this level of involvement when creating our boardgame is the type of practice that will help us create a successful piece of work. Signing off.

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