Sunday 9 October 2011

Hello again!

     My my...Whats all this then. A new post and the writing is in a funny colour...Swanky. Now lets sum up day two. 
     The picture above was an initial design for the box art. I decided to keep it in a child friendly cartoon style which suited our main target group for the game. I also decided that seeing as we had a relativly young children in mind, rather then having four characters that were only distinguishable by colour, it would be more appealing to give them further visual differences, which can be clearly within the above picture.
     Whilst at this point we felt fairly on track with our idea, by the afternoon a critical group session highlighted some key issues with our work so far. For example we had been inconsistant in our age consideration for different parts of the game. Whilst the game theme and artwork was typical of a children's game, the gameplay elements we had included were, in places, far too complicated. It was agreed as a group that if we wanted to continue with a children's game, much adjustment to the game mechanics would be required- as would a considerable amount of research on child psychology as an element of successful children's games, and how we could effectively use this ourselves. The alternative was to build around the more mature gameplay which would then entail us coming up with a carefully chosen game theme, and sufficient justification as to how this theme would be appealing to adult players. We gave ourselves till the next day to brainstorm our ideas and attempt to decide on a successful concept.




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