To summarise the points I look at within the essay:
Training- to what extent can gaming be used to train soldiers. How can this save lives, equipment, environment and therefore improve public image
Recruitment- How can gaming culture be used to draw peoples' interest to a career in the military, can this this cast a wider net to maximise recruiment and locate a new audience.
Propanganda- The positive and negative effects when the military is seen to use gaming as an enticement for enrolling in the military, how the public percieves this.
Public perception- should games be used to train to kill?
Medical- How can gaming be used to treat those affected in the line of duty or even prepare them for future warfare.
These are some of the sites I have found essential to the structure of my essay.
http://www.springer.com/about+springer/media/springer+select?SGWID=0-11001-6-1152421-0This
http://www.guardian.co.uk/technology/2012/mar/18/video-games-propaganda-tools-military
http://www.youtube.com/watch?v=IvMZHrjfC_c
http://www.gameinformer.com/b/news/archive/2009/11/19/video-games-effective-form-of-recruitment-for-army.aspx
http://www.military.com/video/forces/military-training/military-training-via-video-games/2243219051001/
http://kotaku.com/5898342/us-government-turns-to-gamers-for-new-military-and-scientific-solutions
http://www.techradar.com/news/gaming/us-army-spends-32-8-million-on-propaganda-videogame-657121
http://www.g4tv.com/thefeed/blog/post/711092/homefront-and-propaganda-in-video-games-what-are-they-trying-to-tell-you/
I was able to obtain first hand quotes as mentioned in my last contextual post, and these will be included within my essay however I will not be posting them on my blog.
Those who have already invested in the Apple ecosystem with MacBooks, iPods, iPads or vast iTunes libraries may be swayed towards iOS 6 as the experience is pretty universal across devices and inter-device compatibility is very good.
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